The course is a good possibility for total Godot beginners to learn about Godot game engine IDE and GDScript are explained in a "step by step" learning process. Game objects in Godot are nodes, in this course nodes explained are Node2D, Button, Sprite, Label, Tilemap, and AnimationPlayer. Coding with GDScript is also explained in a manner good for beginner understanding. At the course end, you will be able to create and code good game elements for a turn-based game and understand a lot of Game Math.
The course is for total beginners. At the course start, you will learn how to download the Godot game engine and how to set it properly. After that, you will create a new game project and game scene. Also, you will learn how to set your first GDScript. The game example for this course is a turn-based game. In the beginning, you will learn to create some simple game elements. Tilemap will, for example, allow you to easily add similar graphic elements.
The button node will be used as game path elements for point click movement. After, you will create a sprite character and movement for it. Lots of coding will expect you in this part of the course. After a while, you will be able to create some complex codes based on simple elements. You will learn to create many game elements such as pick-able items, micro menus, user windows, and more for a turn-based video game. In a complex code part, you will learn how to improve your coding and do more with fewer GDScript lines. At the course end, you will have lots of game elements for a turn-based video game.