This course uses version 2.81 and is project based. There are mini challenges and solutions throughout the course. Project textures can be obtained via link provided.
You begin by learning about the user interface. This includes getting comfortable with different editors which combine to make workspaces.
The second section covers the fundamentals of 3D modeling. This is also where we start our LightHouse Project, which includes a LightHouse and surrounding environment (grass, trees, etc).
Before a 3D model can be textured, we first need to unwrap it, so this section is about unwrapping and texture painting.
In Shading and Animation section, we make our 3D models come to life by using different maps such as normal, roughness, displacement to add detail to our models.
To conclude this course, we set up lighting and our environment texture. Finally, we render our scene.
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