Implement realistic agent movement while making a 2D Unity game! In this course you will learn one of many aspects of artificial intelligence.
This course was funded by a wildly successful Kickstarter
You will learn to make game elements behave like real-life beings. Your on-screen agents will move more smoothly than ever before.
Make and code a better game.
How can you make game characters move with realism, intelligence and little effort from you? Enroll in this course to learn everything you need to know to start using Steering Behaviors in your own games.
With Steering Behaviors enemies and players alike will follow automatic paths or seek pre-set positions in a smooth manner. These cool game behaviors allow characters to take smooth turns, slow down, speed up - you name it. Unity Steering Behaviors handle steering and movement.
We will use this behavior by making a minimalistic game where you must dodge enemies for as long as you can. Sign up now for this course.
Learn by doing in this practical course.
You will make a colorful 2D space dodger game where you play as a simple spaceship gliding around a level. Explore path following behaviors for the Unity 2017.3.0f3 game engine. Steer, flee, avoid obstacles, follow the leader and more.
About the Instructor
John Bura is has been a successful instructor . John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.
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