Learn with digital artist Kevin Liao from Mammoth Interactive how to use Blender and Unity to make low-poly art. You draw 3D models of environment assets for use in game development or other creations of your choice.
This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you're not an artist, you can make basic art models.
What is a Compact Course?
A Compact Course is designed to maximize efficiency and teach you a specific skill in an afternoon.
Rather than going through a long course for a long amount of time, this course gives you a visible accomplishment and new skill in a matter of hours.
Why take a Compact Course?
If you prefer a teaching style that is akin to a bootcamp but with less cramming and more focus on a clear learning goal, try this Compact Course.
When you have a free afternoon, spend it efficiently by learning a new skill that you can put on your resume, with a finished project you can add to your portfolio. Before you know it, your showcase will grow with all the projects that will have built up over time.
Taking daily steps to grow your toolkit will ensure that you remain a lifelong learner. As they say, there's no such thing as a small step. Every action you take will impact the rest of your career.
What if I have questions?
Feel free to leave us any questions in our Q&A section. Please leave this course a rating. We love hearing from you!
The source file of the art assets we make is included in this course. Enroll today to join the Mammoth community.
John Bura is has been a successful instructor . John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.
Frequently Asked Questions
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