So you're a game developer or just someone who wants to learn math in a fun and engaging way. Math is an integral part of game design, while you can scrape by without it, having some math knowledge under your belt can be very useful. In this course, you will be learning everything from calculating vectors to rotations. We'll be learning how to rotate characters based on the direction they are facing without using built-in systems. We'll also be learning how to calculate directions from angles, and much more. We will even learn the start of how to generate procedural terrain through Perlin noise.
So why wait? Let's get started learning essential math today, so you can create games in a much more effective manner!